Violent video games cause aggressive behavior.

Video games have been a part of children's life for the past few decades. It all started when Atari came up with its first gaming console, which included a very simple game of tennis. The controller had just one stick and one button to play with. Now, we have many different types of consoles available in the market with very complex games that requires controllers with two or more sticks and a variety of buttons. Video games are almost second nature to the modern children and they are more comfortable playing them. Playing video games can have many different effects (both positive as well as negative) on children. Some of these effects include increasing hand-eye coordination and increasing dexterity mental skills; a decreased interest in other activities such as studies and sports; and a very negative effect of inducing violence.

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Some people regard video games as harmless fun, or even as a useful educational tool

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The state of California decided to address the concern of video game violence by passing a law banning minors from purchasing games that are considered “violent”....

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To begin, violent video games can be more beneficial than harmful. With the issue of violence in video games, the age old argument comes up that children who play violent video games will become violent themselves. According to Rudi Volti, the power of violent video games may be more severe than we let ourselves believe (237). It is said "that graphic on-screen violence can have a stronger and more lasting effect on the players of these games" (Volti 237). Although violent video games can cause violence, it is a rare case. Christopher J. Ferguson, part of Texas A&M International University, compares violent video games to peanut butter, saying "'[t]hey are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems'" (qtd. in "Violent" 1). What Mr. Ferguson is saying is that the only people who are affected by video game violence are those who already have problems that make it easy for violence to trigger a strong emotional response, much like peanut butter being harmful only to those with allergies to peanuts. Only those who are "easily upset, depressed and emotional or [are] indifferent to feeling of other people, break rules and fail to keep promises, they may be more likely to be hostile after playing violent video games" ("Violent" 1). Surprisingly, violent video games can actually reduce violence in the real world. Lawrence Sherman, criminologist at the University of Pennsylvania, has noted that at the introduction of violent video games into our homes, juvenile violence dropped and juvenile charges decreased by two-thirds from 1993 to the turn of the decade (qtd. in Beck and Wade 53-54). Along with decreased violence, violent video games can teach cooperation. In a study conducted at the University of Gothenburg, people who play violent video games manage to get a grip on their anger and work cooperatively to be rewarded (Kantra 1). Although, the popularity of games with violence has been decreasing recently, and the popularity of casual games has been increasing. Casual games, simply put, are games that are made to be played by everyone ("Can" 2). Out of the twenty five billion dollar video game market, casual games make up three billion dollars ("Can" 2). In 2009 alone, console game sales has gone down ten percent, but casual game sales have gone up a minimum of fifteen percent a year ("Can" 2). In the end, violent video games don't make a person violent.

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For decades research has been done on this topic to see if violence in video games can cause more aggressive behaviors in players, especially younger players....

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Another effect that playing videogames have on children is that they tend to get addicted to playing these games and give them foremost priority. This takes the children away from their other responsibilities, such as doing house chores, homework, and other physical activities. Children also end up spending more time playing videogames in front of television screens than playing real and actual sports that involve physical exercise. This in turn can have many health-related problems for the children, as they can get obese if they don't exercise and stay home playing video games. This is perhaps the worst negative effect that videogames can have on children. Parents and educators all over the world are concerned about this phenomenon and they are urging the children to not spend so much time playing video games. Many new video game consoles, such as the new Nintendo WII, have come out with games that require users to actually get up and move.

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Many researchers have talked about the effects of viewing violence in the media and how it affects children. Videogames takes this to another level, where the children are actually participating in being violent in the video games. There are many game out there that allow the children to play arm bearing characters who can kill anyone that they want, steal cars, and commit many different kinds of crime. These games can have negative implications on the children as they get immune to the idea of committing crime and end up believing that it is all right. Research is still ongoing on this negative effect and it has not entirely been proven or disproven as of yet.